THE PATH TO PLAYABLE MOCKUP
Incoming Transmission DSK Members!
Crowd Funding Date: Monday, Aug 29.
Where to Donate:
Attention: All DSK members. I sent a message to Mark Kern in regards to donating to the link above on the date listed as a group or as an individual. Hoping it will be recognizes if we contribute as a group (DSK). This is an important date. If you did not like the direction Firefall went in. Well heres your chance to get in from the ground floor for Ember A SPIRITUAL REBOOT OF FIREFALL and boy does it look good.
PLAYING THE MOCKUP IN JUST A FEW MILESTONES
We’ve broken up the ultimate playable mockup goal into several funding steps. We may split or combine these steps into various funding goals depending on momentum and complexity.
Develop Key Concept Art – DONE
Model the THMPR mining MEK-A and get it into Unreal 4 with PBR shaders. Create and illustrate “vision book” that will define and guide the game’s development. (This will be the current funding round).
Model the Omniframe and player Character and get it into Unreal 4.
Model the Tsihu and get its shapeshifting working in Unreal 4.
Build a playable mockup using the assets we built in prior steps. Players can thump, pilot Omniframes, and fight Tsihu using the Unreal Engine.
We are going to try to get each goal done in 1-2 months from completion of funding. We do this by actually starting on the next goal before the last one completes (as we have with the THMPR modeling), and by taking on additional part-time staff. We want to deliver rapidly and keep the momentum up.